Learning with
Unreal Engine
Begin your animation journey with the world’s most
open and advanced real-time 3D creation tool.
Begin your animation journey with the world’s most open and advanced real-time 3D creation tool.


Hazwan
Technical Director
Hazwan is one of Circle Studio’s senior artists who specializes as a generalist in Unreal Engine! With over 10 years of experience working on 3D animated series, game arts, game CGIs and more, you can always rely on him to be that go-to-person for all things animation and Unreal Engine related because of his extensive knowledge across various disciplines in the industry!
Be rest assured that when it comes to all your Unreal Engine needs, you can definitely count on Hazwan to help you in your learning and troubleshooting in Unreal. Why? Because he’s always one of the many talented senior artists that artists in Circle Studio always fall back on when we need help!
Interested in learning more about Unreal Engine?
Looking to create beautiful environments, game and animation assets but you don’t have time to enter long term courses? Check out the short term courses we have in store for you! Our Unreal Engine courses range between just 1 day class to a 7 day short course!

Intro in Unreal Engine (5 days)
Unreal isn’t just for gaming anymore. Industries such as animation, VFX, automotive design, architecture, healthcare, and education are embracing the real-time development tools for creating engaging and interactive visuals. Unreal Engine can power it all.
In this course, we’ll be teaching all the essential skills you need to build all kinds of immersive user experiences with Unreal Engine 5, including lighting, effects, and visual scripting. You’ll be able to create your first project, build a base landscape, block out levels, and import assets for you to use in the design.
Want to find out how to craft a unique look? Learn how to work with materials, post-process- ing effects, and particle systems in Unreal. In this course you’ll also find out how to optimize the performance for your projects and package projects for distribution.
- What is Unreal Engine
- What you should know
- Using our exercise file
- The Epic Launcher
- Installing Unreal Engine
- Starting a Blank Project
- Menu
- Viewport
- Navigation
- Content browser
- Modes Panel
- Toolbar
- Details Panel
- World Settings Panel
- Customizing the user interface ( UI )
- Opening the Unreal Editor
- Add features and content packages
- Setup Level
- Positioning and manipulating actors
- Geometry edit mode
- Laying out the scene
- Exporting the final blocking
- Import & Migrate content
- Static Mesh Editor
- Animating with Skeletal meshes
- Optimizing meshes
- Basic light types
- Environment lighting setup
- Setup lighting in shot
- Static lighting vs Dynamic Light
- Setup Reflection capture probes
- Material Editor
- Material Properties
- Material Instances
- Material Parameters
- Decals
- Landscape mode
- Animated entourage
- Foliage mode
- Particles
- Post Process effects
- Introduction to Sequencing
- The Cinematic Editor
- KeyFraming and actor recording
- Advanced camera tools using rail
- Shot tracks
- Exporting a Cinematic
- Packaging overview
- Playtest
- Project setting before packaging
- Using Visual Studio to Package for Distribution

Introduction to Unreal Lighting (7 days)
This course is a follow up on the topics and techniques presented in Introduction to Unreal for Lighting. We will emphasise on creating real-time worlds, and students will dig into the fundamental skills needed to create a scene with lighting in Unreal. Leveraging Unreal’s content ecosystem, students will be tested on the skills to combine different assets, materials, textures, lighting and atmospherics to construct believable scenes.
- Refraction & Reflection of Light
- What is bounce light
- Soft light vs Hard light
- Soft & Hard Shadow
- Three Point Lighting
- Key light setup
- Fill Light setup
- Rim light setup
- Color Origin
- Color Temperature
- What is Subtractive and Additive color
- RGB
- HSV
- Color & tone
- Color Scheme
- Light Values
- Difference type of Contrast
- Understanding Point Light
- Spot Light functionality
- Rec Light
- Directional Light
- Sky light
- Emissive Light
- IES Profiles setup
- What is Reflection
- Apply Atmospheric Fog
- Exponential Height Fog
- What is Dynamic Lighting
- Performance Tools
- Dynamic Light part 02
- IES & Reflection
- Sky light setup with dynamic lighting
- Shadow Bias
- Detail Lighting
- Adjustment the right parameter
- Volumetric For setup
- Apply Post Process Volume
- Cinematic Camera
- Setup Exterior scene
- Static Lighting
- Light Mass
- Extra Static Lights
- Setting Up Sky Light
- Setting up directional light
- Dome Light
- Stair Room Lighting
- World Setting in Lighting
- Reflection
- Light Portals
- Adding fogs in scene
- Post Process Volume
- Troubleshooting & Tips
- Composition